Game



Feb. 19, 1935. s, Q lllll NG i GAME hands of the player is a Patented Feb. 19, 1935 UNITED STATES PATENT OFFICE 2 Claims.

to advertising-confection desired to enhance their people will keep them for long periods the device.

Referring to the'drawing a confection box or similar article 1 is shown having upon one face the figure or reproduction of a baseball player 2. This gure is shown in batting position and pivoted to the box at a position adjacent to the pointer in the form of a baseball bat 3. This bat 3 is pivoted to the box by means of a fairly snug fitting eyelet 4` carrying a small spacer 5 interposed between the pointer or bat 4 and the box. The head of the eyelet is turned over to clamp the pointer fairly tight against the spacer 5 thus setting up friction which prevents pointer from having more than limited movement when snapped by the iinger of the player. The bat is divided into an upper segment 6 which is snapped by the players finger causing it to move forward and the lower segment '7 being in the form of a pointer will also move. Upon the face of` the box below the pivot of the bat are a series of numbers 8, each number lying within a marked field, said elds being relatively spaced in order to pro-- Vide spaces for no score areas for pointer 7. The bat is so mounted that the edge of the material upon which it is mounted prevents the player carrying his snapped finger beyond a. 'certain distance which prevents cheating.

' f The game is to be played by 2 players. One player sets the bat in any desired position. The other player then strikes the bat using a snapping motion of his finger. This causes the indicator to move to numbers or to blank spaces between numbers which blank counts 0.

A predetermined number may be considered game score or the game is played for total score after a certain number of trials.

This description does not wish to limit the game to any exact size or form, but includes all changes in detail which fall within the scope of the claims which follow.

I claim:

1. In a game of chance and skill, a pointer frictionally pivoted near one end with its longer end extending beyond the material on which it is mounted, said friction being suiiicient to limit rotation so that skill as determined by tactile impact of finger to said pointer can be measured by numerical score recorded on a playing eld o-n which said pointer rotates.

2. In a game of chance and skill a playing iield, an elongated pointer adapted to be struck y a players nger and connected near one of its ends to a support having thereon a playing viield, by means of a frictional pivot, said pivot having suicient friction to limit the rotation of the pointer to less than one revolution, said pointer having its longer end extending slightly beyond the edge of said support on which it is mounted so it may be followed only a limited distance by the finger in playing iield, a series of numbers, each in a marked eld upon the playing eld spaced relative to one another with which the pointer co-acts to tally the score.

SVERRE QUISLING. 

